Wednesday, August 15, 2012

Open Source lolscat!

Last weekend I fixed a few issues w/ the assembler to make more complex fragment shaders work, added support for VBO's.  And now I've pushed support to enable GL_BLEND.  And as a result, I give you open source lolscat:

The model was borrowed from glmark2, the fragment shader uses phong lighting.  And two textures are alpha blended in front to give the text.





3 comments:

  1. Wow, this is hugely impressive. I can't believe this is a one man effort!

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