Sunday, July 29, 2012

freedreno update: first renders shader assembler!

For the last month or so, I've been working on deciphering the adreno shader instruction set and creating a disassembler, and now assembler.  I've hooked it up in fdre and now I can run all the test apps with shaders assembled from the fdasm assembler syntax, rather than requiring pre-compiled shaders from the adreno binary blob!  This means now I can run 3d tests with no dependency on the binary blob!

No new pictures, everything looks the same as before, including the spinning cube.  I've updated the cube test with some comments in the shader assembly to make it a bit easier to follow.